Thursday, February 26, 2009

OUR BRAIN ON MEDIA!




I like horror films. I like this film as well. This film consists of 3 parts. In “ Scream 1” a maniac wants to kill Cindy. The reason is that the maniac’s father married Cindy’s mother. But then she divorced. And the monster wants to revenge. First he kills Cindy’s mother and then he wants to kill Cindy but he couldn’t. When I see this film first it influences my reptilian brain as watching the film I scare and do some unconscious actions and movements. Then it influences my limbic brain. Because I see and listen the music in the film and various sounds. Then at the same time it influences my neocortex brain. Because this film makes me think about what will happen then . I mean I think during the film about the ending.

OUR BRAINS ON MEDIA

Monday, February 16, 2009

PRINCE OF PERSIA





Prince of Persia is an action-adventure video game franchise that was created by Jordan Mechner. Through the various titles, the series has been developed and published by many different companies. Although originally primarily comprising side-scrolling platform video games, the franchise has since evolved, featuring mainly three-dimensional action-adventure games, and even spawning a film.
Stories
Because of the several
reboots the franchise has witnessed, many different stories are told through the games. They all share similar story elements; for example, they are all set in ancient Persia, and they all feature a man who is adept at acrobatic feats attempting to save a plot element in that particular story.
Original trilogy storyline
One day, the Sultan of Persia went to wage war in a foreign land and his vizier, Jaffar, is left to rule in his stead. Jaffar locks the nameless protagonist up because the Princess, Jaffar's love interest, has taken an interest in him. Jaffar then locks up the Princess herself, giving her an ultimatum; marry Jaffar, or die within an hour. The nameless protagonist escapes his prison, and climbs to the top of the tower, to where the Princess is imprisoned, facing a variety of resistance along the way. The Princess' room is guarded by Jaffar, whom the Prince defeats, saving Persia, and rescuing the Princess.
Prince of Persia 2: The Shadow and the Flame takes place eleven days after the events of the previous game. During this period, the Prince was hailed as the hero who defeated the evil Jaffar. He turns down all rewards, instead asking for the Princess' hand in marriage, which the Sultan of Persia reluctantly agrees to. As the Prince enters the royal courts of the palace one day, his appearance turns into that of a beggar. Nobody recognizes him, and when he attempts to speak with the Princess, a man who shares his appearance emerges from the shadows, ordering him to be thrown out. With guards pursuing him, the Prince jumps through a window and flees the city by way of merchant ship. The ship is struck by lightning, cast by the man the Prince saw in the royal courts, just after mysterious woman appears in the barge and asks the Prince to find her. The Prince regains consciousness, and finds himself on the shore of a foreign island. As the Prince finds his way back to Persia, he finds many useful tools in his quest against Jaffar. At one point the Prince's mother, revealed to be the mysterious woman on the ship, shows herself, and explains about her husband's death, and her plight to abandon the Prince so that he might live. In a temple, the Prince finds that he can separate from his body, transforming into the shadow that Jaffar's magic mirror created in the events of Prince of Persia. The Prince uses this motive to steal the sacred flame of the temple, and then travels back to Persia. Here he immediately encounters Jaffar, who flees. The Prince transforms into the shadow bearing the blue flame once again, and pursues Jaffar, whom he catches and casts a blue flame at, defeating him. The Princess awakens from a spell Jaffar set upon her, and the Prince orders Jaffar's ashes be scattered. As the Prince and Princess ride into the distance, however, it is revealed that a witch is watching them through a crystal ball.
Prince of Persia 3D begins with the Prince and Sultan of Persia visiting the Sultan's brother, Assan. Soon enough, the Prince's personal body guards are killed, himself locked in the dungeon, and the Sultan taken by Assan. The Prince escapes the dungeon, and it is revealed that the Sultan of Persia promised Assan many years ago that his daughter would marry his son, Rugnor, not the Prince. The Prince finds the two, but Assan kills the Sultan by mistake, while trying to kill the Prince. Assan runs, but the Prince decides to pursue Rugnor instead, who has taken the Princess of Persia captive. The Prince and Rugnor have many standoffs, but when it becomes clear to Rugnor that the Prince won't give up, and the Princess won't submit to him, he decides to kill her. He ties her to a large gear machine, attempting to crush her. The Prince, however, arrives before this happens, kills Rugnor, and deactivates the machine. The Prince then escapes with the Princess, via a flying beast, but the Prince takes the Princess in the opposite direction of Persia, rather than towards it.
The Sands of Time trilogy storyline
Passing through India en route to
Azad, King Shahraman and his son, the Prince, conquer the Maharajah of India for honor and glory. After looting the city, they continue to Azad. In Azad, the Vizier of the Maharajah tricks the Prince into releasing the Sands of Time, using the Dagger of Time. The Sands infect everyone in the kingdom, turning them into monsters. The Prince, Farah, and the Vizier remain unchanged due to their possessions; a dagger, a medallion, and a staff, respectively. On a journey to repair the damage he has caused, the Prince teams with Farah to return the Sands of Time to the hourglass, using the Dagger of Time. As they make their way to the Hourglass of Time, the Prince hesitates, and the Vizier uses magic to throw him and Farah into a tomb. The Prince awakens, and the Dagger and his weapon have been stolen by Farah, who left him with her medallion so that he would not be affected by the Sands of Time. The Prince pursues and catches her, but she falls to her death. Driven by grief, the Prince stabs the top of the hourglass with the Dagger of Time, locking the Sands of Time back into the hourglass, reversing the events of the game. The Prince awakens in a war camp, and makes his way to Farah's bedroom. He tells her a story about the events of the game, as she does not remember, but the Vizier shows up, and fights the Prince. The Prince emerges victorious and gives the Dagger of Time back to Farah, then leaves India to go back to the war camp.
Seven years after the events of
Prince of Persia: The Sands of Time, the Prince finds himself hunted by the Dahaka, the guardian of the time line. Because the Prince escaped his fate, the Dahaka tries to ensure that the Prince dies as he was meant to. Seeking counsel from an old wise man, the Prince learns of the existence of the Island of Time, where the Sands of Time were created, which was ruled by an Empress of Time. The Prince sets sail for the Island of Time to attempt to prevent the Sands of Time from being created, by traveling backwards through time. He believes that if there are no Sands of Time, the Dahaka will cease to exist as well. Exploring the island, the Prince saves a woman named Kaileena, from a woman named Shahdee, in the process traveling back through time using a portal. Unable to grant the Prince and audience with the Empress of Time, Kaileena reveals that activating two towers will unlock the throne room where the Empress hides. The Prince ultimately activates both towers, and returns to the throne room, only to learn that Kaileena is actually the Empress of Time. The Prince kills Kaileena, and returns to the present, believing that he has cheated fate, but soon discovers that when he killed Kaileena, the Sands of Time were created from her remains so, in essence, he created them. The Prince then discovers an artifact called the Mask of the Wraith, which is said to have the power to allow its wearer coexist in the same time line with his former self, as a Sand Wraith. The Prince wastes no time finding and donning the mask, transforming into a Sand Wraith. The Prince then makes his way back to the throne room, having an encounter with his other self, who is shortly thereafter killed by the Dahaka, allowing the Prince to remove the Mask of the Wraith. The Prince decides that killing Kaileena in the present, rather than the past, will cause the Sands of Time to be created, but they will not be found by the Maharajah, and thus, he will never have released them in Azad. The Prince forces Kaileena into the present, but plans change when the Dahaka appears. The Prince and Kaileena eventually defeat the Dahaka, who was attempting to kill Kaileena. They both then set sail for Babylon together.
Prince of Persia: The Two Thrones follows
Prince of Persia: Warrior Within by a few weeks. Upon returning to Babylon, he is horrified to find the city is ravaged by war. His ship is attacked and he and Kaileena are thrown overboard, with Kaileena taken prisoner after drifting ashore. After fighting his way through the city, the Prince discovers that as a result of his efforts on the Island of Time to prevent the Sands of Time from being created, the events of Prince of Persia: The Sands of Time never happened, thus, the Vizier was never killed. The Vizier now possesses the Dagger of Time, and the magical staff, as well. The Vizier is in search of the Empress of Time, Kaileena, and so has captured her. Just as the Prince finds Kaileena, the Vizier kills her and unleashes the Sands of Time. Then the Vizier transforms into an immortal being by impaling himself with the Dagger of Time, which now contains the Sands of Time. The released Sands of Time also strike the Prince, infecting an open wound on his arm and embedding the daggertail. The Prince breaks free of bondage, and escapes, grabbing the Dagger of Time in the process.
As the Prince travels through the city once again to kill the Vizier, he encounters Farah, and the two decide to travel together. As the game progresses, the Prince finds that the Sands of Time have affected his mind. He has essentially been split into two personalities; one which, for the most part, strives to do good, although is fueled by vengeance; and the cruel Dark Prince, who is manifested by an internal voice that attempts to convince the Prince that they are the same person, and that the Prince should strive to serve only himself, using his vengeance as a catalyst for the Prince's emotions. As the game progresses, the Prince learns more about the nature of the Dark Prince, who is in fact, not a part of the Prince, just the manifestation of the Sands of Time trying to overcome him.
When the Prince finally finds the Vizier, he is cast into a dried well, where the indwelling Dark Prince vies more aggressively for control. The Prince eventually finds the dead body of his father, who he had hoped to reconcile with, and faces his wrong actions. By accepting the consequences of what he has done, he silences the Dark Prince, seemingly in permanence. The Prince escapes the well, and once again confronts the Vizier, who he kills by impaling him with the Dagger of Time. Kaileena appears to the Prince and cleanses him of his infection by the Sands of Time, and all his wounds. As the Prince leans down to reach for his father's crown, he is confronted by the Dark Prince, who draws the Prince into his mind, where the two struggle for control. The Prince eventually realizes that fighting the Dark Prince will only intensify his anger, thus feeding the Dark Prince, so he decides to simply ignore the Dark Prince, who is eventually silenced, starved of anger and aggression. The Prince then awakens in Farah's embrace.
[edit] Prince of Persia storyline
The adventure begins as the Prince is caught in a fierce sandstorm while returning from a battle. This causes him to lose his donkey. The Prince, unable to see because of the sand, stumbles into a canyon. He is then unexpectedly jumped on by Elika, who immediately runs from some men with halberds. The Prince defeats them when he catches up with Elika. She then requests that he follow her to a temple at the center of the kingdom. When they arrive inside the temple, Elika's father, who commanded Elika's pursuers, destroys the tree of life, which begins to free the dark god Ahriman. With the tree of life destroyed, Ahriman begins plaguing the land with his darkness, or Corruption. Elika explains that there are multiple fertile grounds found throughout the land that she has to reach and heal in order to let the tree of life regain power to stop Ahriman from escaping.
As the Prince and Elika travel to and heal each fertile ground, Elika reveals her past; first her mother died, and then Elika did as well. Her father, the Mourning King, could not handle his grief, and made a deal with Ahriman, Elika's life in return for his freedom. Ahriman first resurrected Elika, and did so as long as Elika's father could keep his part of the deal. After the lands have been cleansed of Corruption, the duo returns to the temple to cleanse it as well; a necessary and final step in stopping Ahriman. Inside the temple, the Prince and Elika are confronted by the Mourning King. After being defeated by the duo, he jumps into the Corruption below. Ahriman then rises to oppose the duo, but is unable to defeat them before Elika heals the tree of life. To seal Ahriman again, Elika transfers her own life into the tree, causing her to die again. The Prince, driven by grief, destroys the tree of life, and gives its life force to Elika to resurrect her, but in doing so also fully releases Ahriman. The Prince then carries Elika into the desert while the temple is destroyed and Ahriman escapes.
Prince of Persia graphic novel
Jordan Mechner finished writing the story for a graphical novel in 2007. The novel was written by A.B. Sina, and illustrated by Alex Puvilland and LeUyen Pham. It was released by
First Second Books in autumn 2008.The story ties together the Princes of the first two game series into a single history, jumping to and from the 9th and 13th centuries. However, it still separates the continuities of the 2008 game and 2010 film.]Recurring story elements
The Shadow
The Shadow is created in
Prince of Persia when the Prince leaps through a magic mirror. The Shadow mimics the appearance of the Prince, but is clad in darker colored clothes. It hinders the player's progress several times throughout the game, but in the end the Shadow and the Prince merge, becoming a single person once again. The Shadow returns in Prince of Persia 2: The Shadow and the Flame, but this time, rather than being a separate being which hinders the Prince's progress, the Prince can become the Shadow, abandoning his body to become an invisible ghost. The Shadow allows the Prince to retrieve a sacred blue flame from a temple, as the Prince is killed by a guard. When the Shadow retrieves the blue flames, the Prince rises again, this time possessing the flames himself. During the end events of the game, the Prince takes the appearance of the Shadow again, using it to launch the sacred flame at Jaffar, killing him. The Shadow then merges again with the Prince, making no further appearances.
In The Sands of Time trilogy, the Prince also encounters alternate forms of self: the "Sand Wraith" in
Warrior Within and The Dark Prince in The Two Thrones.
The Dagger of Time


The Dagger of Time
The Dagger of Time is a powerful weapon, capable of allowing its wielder to harness the power of the Sands of Time, and manipulate time itself. If the wielder steps into a large concentration of the Sands of Time, the Dagger of Time will allow them a brief look into the future. The Dagger of Time also is capable of making its wielder immortal. If the wielder uses the weapon to harness the power of the Sands of Time, then impales themselves with the blade, it will embed the Sands of Time into that wielder, making them immortal. The Dagger of Time is also the "key" which opens the lock on the Hourglass of Time.
The Dagger of Time was created on the Island of Time for unknown purposes, as indicated by the Vizier in
Prince of Persia: The Two Thrones, who expressed his feelings over finding it there. It was stolen from the Island of Time before the events of Prince of Persia: The Sands of Time by the Maharajah of India, along with the Hourglass of Time, which contain the Sands of Time. The Prince uses the Dagger of Time to release the Sands of Time during the events of the game. This brings about a plague of sorts; only carriers of the artifacts of time avoid mutation, and the resulting monsters can also only be killed by the artifacts of time. At the end of Prince of Persia: The Sands of Time, the Prince uses the Dagger of Time to lock the Sands of Time back into the Hourglass of Time, reversing the events of the game. He then gives the Dagger of Time to the Maharajah's daughter, telling her to lock it in the Maharajah's treasure vaults.
It is revealed in the Prince of Persia: The Two Thrones that the Vizier is alive again, due to the Prince's manipulation of the time line. Upon searching the Island of Time, the Vizier finds the Dagger of Time again. He kills the Maharajah of India, and uses his army to invade Babylon, the place where the Empress of Time will soon arrive. He uses it to kill Kaileena, releasing the Sands of Time once again, but then impales himself, which makes him immortal. During this transformation, the Prince retrieves the Dagger of Time once again. At the end of the game, the Prince uses the Dagger of Time to kill the Vizier. The freed Sands of Time form a physical manifestation of the spirit of Kaileena, who takes the Dagger of Time from the Prince, and destroys it, along with the Sands of Time.

Saturday, February 14, 2009

Thursday, February 5, 2009

Kazakh

History

In antiquity, this rayon was part of Utik, a historic province of Caucasian Albania as described by Greco-Roman historians. Around 5th-7th centuries A.D., the local historian Movses Kaghankatvatsi as well as the medieval Armenian historians Movses Khorenatsi and Hovannes Draskhanakertsi referred to the region as the "Albanian plain". The region was eventually conquered by several neighboring powers including the Sassanid Persians, the Byzantine Greeks, the Arabs, the Seljuq Turks, the Georgians, the Mongols, the Timurids, the Kara Koyunlu and Ak Koyunlu Turkoman tribes, and finally the Safavid Iran.

After the Russo-Persian War (1804-1813), the Russian Empire gained control of the area by virtue of the Treaty of Gulistan. Under Russian rule, it formed the northeastern part of the Kazakh uyezd of the Elisabethpol Governorate. A contemporary military historian noted the following ethnographic detail: "Abbas Mirza's route lay through the country of the great tribe of the Casaks, which is extremely strong and thickly wooded." He further notes that: "These have no connection with the Russian Cossacks. They are descended from men of the Kirgis Casaks, left by Genghis Khan, and are Mahomedans of the Soonnie [Sunni Muslims] sect. They are frequently called Kara Papaks, from wearing black sheep-skin caps."

With the fall of the Russian Empire, dispute over the region arose between the Armenians (who made up 39% of the population) and the Azerbaijanis (who comprised 57%). When the South Caucasus came under British occupation, Sir John Oliver Wardrop, British Chief Commissioner in the South Caucasus, decided that assigning the Erivan Governorate and the Kars Oblast to Democratic Republic of Armenia (DRA) and the Elisabethpol and Baku Governorates to the Azerbaijan Democratic Republic (ADR) would solve the region's outstanding disputes. However, this proposal was rejected by both Armenians (who did not wish to give up their claims to Kazakh, Zangezur (today Syunik), and Nagorno-Karabakh) and Azerbaijanis (who found it unacceptable to give up their claims to Nakhichevan). As conflict broke out between the two groups, the British left the region in mid-1919.

After the British evacuation and more fighting between Armenians and Azerbaijanis ensued, the Soviet Eleventh Army led by Grigoriy Ordzhonikidze gained control of the region which was later incorporated into the Soviet Union as part of the Transcaucasian SFSR. During the process of Sovietization, the borders of the Transcaucasian republics were redrawn several times. The territory of the former Kazakh uyezd was eventually divided between the Armenian and Azerbaijani republics along ethnic and sectarian lines. The northern region, including the town of Qazakh itself was given to Azerbaijan while the southern portion, roughly corresponding to the present-day Armenian province Tavush was given to Armenia.During the Nagorno-Karabakh War, Armenia gained control of Qazakh's exclaves of Yukhari Askipara and Barkhudarli. Besides this, neither country has disputed the boundary since.

List of Historic and Tourist Sites


There are 112 protected monuments in the region of Qazakh, of which, 54 are of archaeological, 46 - of architectural, 7 - of historical, and 5 - of artistic significance. Among such famous monuments are:
The House of the Poetry of Samad Vurgun in the village Yukhari Salahli, since 1976.
The Museum of History and Ethnography, since 1984.
The Qazakh State Picture Gallery by the Ministry of Culture of Azerbaijan, since 1986.
The Memorial museum of Molla Panah Vagif and Molla Vali Vidadi, since 1970.
The House of Teachers Seminary of Qazakh, built in 1910, functioned between 1918 and 1959.
The Bath House of Israfil Agha, built in the first decade of the 20th century by Israfil Agha Kerbelayev from the village of Kasaman.
The Damjili Caves, in the village of Dash Salahli, south-east of the mount Avey, cover an area of 360 km2 and refer to Middle and Upper Paleolithic, Mesolithic and Neolithic eras.
Sinig Korpu (The Broken Bridge) (Azerbaijani: Sınıq körpü), 12th century bridge built over the Ehram (Khram) river in the village Ikinji Shikhli.
The Didevan Castle (Azerbaijani: Didəvan qalası), 6th-7th century monument in the village of Khanliglar.
Mount Goyazan Azerbaijani: Göyəzən dağı), a rare archaeological monument in the village of Abbasbeyli, rises 857.9 meters above the sea level.
The Baba Dervish Habitation, an archaeological site in the village Demirchiler.
The Kazim Bridge in the village of Yukhari Askipara, allegedly built during the reign of Shamsi Khan.
The Juma Mosque of Qazakh, built in 1902 by Akhund Haji Zeynalabdin Mahammadli Oglu from the village of Kasaman.
The Aslanbeyli Mosque built in 1909 by Hamid Efendi, the native of village Aslanbeyli.
Santepe, an archaeological site referring back to 9th-8th centuries B.C. and the Iron Age.
St. Sargis of Gag church, medieval Armenian church destroyed by the Azerbaijani soldiers in act of cultural genocide.
The Qazakhbeyli Hills, an archaeological site referring to the 8th-6th centuries B.C. near the village of Qazakhbeyli.
The Shikhli Human Camp, an archaeological site near the village of Birinji Shikhli.

Prominent people from Qazakh
Ali-Agha Shikhlinski - (1865-1943) general-lieutenant of the artillery, known as "God of Russian artillery".
Farrukh Gayibov - (1889-1916) the first Azerbaijani pilot, was awarded the 4th class order of "Saint Georgi".
Ibrahim aga Vakilov - (1853-1934) general, the first Azerbaijani military topographer.
Javad bey Shikhlinski - (1876-1940) general-mayor, the commander of the division.
Ibrahim bey Usubov - (1872-1920) general-mayor, the commander of the division.
Mirza Huseyn afandi Gayibov - (1830-1917) the Chair of the Ecclesiastical Department of Transcaucasia.
Molla Vali Vidadi - (1707-1809) prominent poet of Azerbaijan.
Molla Panah Vagif - (1717-1797) prominent poet of Azerbaijan and social figure.
Mukhtar Hajiyev - (1876-1938) the first chairman of Azerbaijan Central Executive Committee in 1921
Samad Vurgun - (1906-1956) National Poet of Azerbaijan (the first who deserved this title)
Osman Sarivelli - (1905-1990) national poet of Azerbaijan.
Mehdi Huseyn - (1909-1964) National Writer of Azerbaijan. Prominent writer-dramatist, critic.
Mirvarid Dilbazi - (1912-2001) national poet of Azerbaijan
Amina Dilbazi - (1919) ballet-master. National Artist of Azerbaijan.
Elazan Bayjan (Haji Hasanzadeh) - (1913-1989) poet-doctor. Set up private medical clinics in Freyburg, Germany.
Ismayil Shykhly - (1919-1995) National Writer of Azerbaijan, scientist- pedagogue, social-political figure.
Elmira Huseynova - (1933-1995) sculptor.
Fatma Vakilova - (1912-1987) professor, doctor of geology-mineralogy sciences.
Sayad Zeynalov - (1886-1942) deserved 4th class "Saint Georgi" order
Teymur Bunyadov - (1928) academician, historian-ethnographer.
Tahir Isayev, a.k.a. Serafino - (1922-2001) national hero of Italy.
Ali Mustafayev - (1952-1991) National Hero of Azerbaijan.

Wednesday, February 4, 2009

My personal media inventory.

1. I read a lot. I like adventure books most of all. They are very interesting. "Robin Hood" and "Koroglu" are my favorite books. I like detective and historic books as well. I also like modern Azerbaijan writer's works.




2. I read newspapers about football regularly. I get information about football games and news from these newspapers. Besides this i read such journals as "Istiot", "ATV magazine". I like to read about famous people's life and their hobbies from these newspapers and magazines. For exapmple I like to read articles about my favorute football players, for example Cristiano Ronaldo, Messi, Deivid Beckham and Semih Shenturk.











3. I love lyric music. Elsever Goycayli and Keremcem are very favorite singers. Elsever's "Desteyi qoyma yere" and Keremcem's "Nerelere gideyim" songs are very popular in Azerbaijan. I don not like rock and pop. They are very boring for me.












4. I don't watch Tv much. I have not got much time for watching TV. As a rule I watch TV on Sundays for 3 hours. I often watch films on TV.











5. I love video games but I have not got much time for it. Sims 2, http://www.seafight.com/ and Pes 2009 are very good games. I play games on Sundays for 30 minutes. Price of percia 1, 2 and 3 my favorite games .












6. I use computer a lot. I do not play games on computer. I use computer for setting information. For this I use different web sites. I also use computer when I learn English and don't know the translation of same words.








7. I use Internet expolorer everyday. I use http://www.blogger.com/, my mail, my blog. I think everybody must learn a lot by using Internet. Sometimes I play online games. For example www.seafight.com


1) Video Games
2)Internet
3)Computer
4) Books
5)Television
6) Music
7) Newspapers/ Magazines

Tuesday, February 3, 2009

Fenerbahçe Sport Club

Fenerbahçe Spor Kulübü (English: Fenerbahçe Sport Club), commonly known as Fener is a professional sports club based in the district of Kadikoy in İstanbul, Turkey. The name of the sports club and its sea side beautiful district derives their names from a famous lighthouse located in Fenerbahce district of Kadikoy.('Fener' in Turkish means lighthouse, 'bahçe' means garden). Fenerbahçe is one of the most popular sports club in Turkey, its football section is the most popular for the fans. Fenerbahçe's football team currently plays in Turkcell Süper Lig. They are nicknamed The Yellow Canaries (Turkish: Sarı Kanaryalar) and play their home games at Fenerbahçe Sukru Saracoglu Stadium in Kadikoy.
Fenerbahçe is a multi-sports club therefore it also professionally competes in basketball, volleyball, athletism, swimming, sailing, rowing, boxing and table tennis with many honours won in each branch. The club is also one of the major contributors for Turkish represantatives for the Olympic games.
Fenerbahçe was founded nearly a century ago in the province of Kadiköy in Istanbul. The founders were Mr. Nurizade Ziya Songülen, Mr. Ayetullah and Mr. Necip Okaner. This group of individuals founded the club secretly in order to keep a low profile and not get into any trouble with the strict Ottoman rule. So strict in fact that the Sultan, Abdulhamit the 2nd, forbid that the Turkish youth may not set up a club nor engage in the game of football played by the English families that was watched in envy.
Ziya Songülen was elected the first president of the club, Ayetullah Bey became the first General Secretary, and Necip Okaner was given the post of the General Captain. The lighthouse situated on the Fenerbahçe cape was a big influence on the design of the club's first emblem, which sported the yellow and white colors of daffodils around the lighthouse. The kits were also designed with yellow and white stripes. The emblem and colors of the club were changed in 1910 when Topuz Hikmet redesigned the badge and changed the colors to yellow and navy, still seen today. Fenerbahçe's activities were kept in secrecy until a legislation reform in 1908, when, under a new law, all football clubs had to register to exist legally. Fenerbahçe joined the Istanbul League in 1909, finishing fifth in their first year. The first line-up included Ziya Songülen, Ayetullah Bey, Necip Okaner, Galip Kulaksızoğlu, Hassan Sami Kocamemi, Asaf Beşpınar, Enver Yetiker, Şevkati Hulusi Bey, Fuat Hüsnü Kayacan, Hamit Hüsnü Kayacan, and Nasuhi Baydar.
Fenerbahçe played against the staff of the
Royal Navy that occupied Istanbul during the Turkish War of Independence. Some British soldiers formed football teams that were named after the players' speciality, for example Essex Engineers, Irish Guards, Grenadiers, and Artillery. These teams played against each other and against local football teams in Istanbul. Fenerbahçe won many of these matches.
The
Turkish Football Federation founded a national league in 1959, which continues today under the name of the Turkcell Super League. Fenerbahçe won the first tournament, beating Galatasaray S.K. 4-1 on aggregate. The next year, Fenerbahçe participated in the UEFA Champions League for the first time. They qualified through a 4-3 win over Csepel SC. They lost their first round game to OGC Nice 1-5 in a playoff game after drawing on aggregate. Fenerbahçe became the most successful Turkish club of the 1960s, winning five out of 10 leagues. They were also runners-up three times. In the 1967 Balkans Cup (a competition set up for clubs from Albania, Bulgaria, Greece, Romania, Turkey, and Yugoslavia that existed between the 1960-61 and 1993-94 seasons), Fenerbahçe won the cup after three matches against Greek club AEK Athens FC, making them the first Turkish club to win a non-domestic competition. This success would remain unparalleled by a Turkish club until Sarıyer G.K. and Samsunspor won the cup many years later in the 1990s.
The 1970s saw Fenerbahçe win four more league titles. The decade also saw the first non-Istanbul club and a club outside of Fenerbahçe,Beşiktaş J.K., and Galatasaray S.K. to win a league title. Trabzonspor went on to win four titles during the decade. Fenerbahçe won three titles in the 1980s, a period where each club in the "Big Four" won at least two titlesGalatasaray S.K. and Beşiktaş J.K. dominated the Turkish League during the 1990s, combining to win nine out of 10 times. Fenerbahçe's only Turkish League success during the 1990s came in the 1995-1996 season under Carlos Alberto Parreira.
Fenerbahçe won the league in 2001, denying Galatasaray a fifth consecutive title. They followed up the next season with a runners-up place behind Galatasaray with new coach Werner Lorant. The next season, however, did not go so well as Fenerbahçe finished in sixth place with Ariel Ortega in the squad. Despite this, that season is memorable to many Fenerbahçe fans due to a 6-0 victory against arch-rivals Galatasaray in Şükrü Saracoğlu Stadium on 6 November 2002. After firing Werner Lorant, they hired another German coach, Christoph Daum. Daum had previously coached in Turkey, winning the league with Beşiktaş J.K. in 1994-95. Fenerbahçe brought in players including Pierre van Hooijdonk, Mehmet Aurélio, and Fabio Luciano as a rebuilding process. These new players lead Fenerbahçe to their fifteenth title and third star (one being awarded for every 5 league titles won by a club). The next year was followed up by a narrow championship over Trabzonspor, winning the then record of sixteen Turkish First Football League championships. Fenerbahçe lost the title in the last week of the 2005-06 season to Galatasaray. Fenerbahçe needed a win, but instead drew 1-1 with Denizlispor while Galatasaray won 3-0 over Kayserispor.
Soon after, Christoph Daum stepped down as manager, and was replaced by Zico on 4 July, 2006. Zico began his reign by signing two new defenders, highly-touted Uruguayan international Diego Lugano, and fellow Brazilian Edu Dracena. Zico also signed two strikers, Serbian international Mateja Kežman, and another Brazilian, Deivid. Fenerbahçe's 2006-07 domestic season started off with a 6-0 win over relegation candidates Kayseri Erciyesspor. In the 32nd week of the Turkcell Super League, Fenerbahçe drew Trabzonspor 2-2, while Beşiktaş J.K. lost to Bursaspor 0-3, putting the former out of contention for the title. Fenerbahçe won their seventeenth Turkish Super League title in 2007, the most in Turkey.
Fenerbahçe started off their
2007-08 season by signing Brazilian international Roberto Carlos.[24] The deal saw the defender come for free after his contract was not extended by Real Madrid. Young Turkish players like Gökhan Gönül, Yasin Çakmak, İlhan Parlak, Ali Bilgin, Turkish-English attacker Colin Kâzım-Richards, Turkish-Brazilian left back Wederson joined Fenerbahçe in the beginning of the season and Chile national football team captain Claudio Maldonado joined the team in January'08 transfer window.
On 11 January 2007 Fenerbahce S.K. was officially invited to
G-14. G-14 is an association which consists of top clubs worldwide. Fenerbahçe S.K. is the only Turkish club that have been invited to this association. On March 2008, Fenerbahçe's record application was accepted by Guinness World Records Menagement Team, which envisages Fenerbahçe to have the most number of medal and trophy achievements on the planet with its 9 branches entirely, total of 1134 cups and medals. In the UEFA Champions League 2001–02 season Fenerbahçe completed group stages with zero points. The only other teams possessing this record are MFK Košice and Dinamo Kiev. However, under Zico’s command Fenerbahçe has qualified from UEFA Champions League 2007-08 groups stage for the first time of club's history and beat Sevilla FC to become a quarter-finalist in 2007-08 season. So far, Zico also is the most successful manager of team's history in the European arena